

- #Fo4 spectacle island how to
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#Fo4 spectacle island generator
Since I arrived on the island on the south side and found the boat/bobblehead first, I didn't read the instructions about the beacon until AFTER I had already turned on the generator and killed the Mirelurk Queen. Signal will also work on the mirelurk queen. A bunch of mirelurks will pop up but will scuttle away from the shack. There will be a buzzing sound initially and then it will go away. I sprinted back to the metal shack instead.ĥ. You do not need to fight off the mirelurks and the mirelurk queen if you don't want to. Now go back to the ship and turn on the generator.Ĥ. I flipped the breaker switch and checked the workshop just for the hell of it.ģ. Go to the metal shack and read the checklist. Do NOT turn on the generator until you go to the metal shack with the sonar pulse beacon.Ģ. So assuming the usual buggy Bethesda quest, I reloaded a save before I flipped the generator switch and did the following instead:ġ. Per the Steam thread I found with the solution. That's what I get for only receiving a partial spoiler.
#Fo4 spectacle island code
A simple oversight on Bethesda's part to not think of this and code it in, but oh well.

So, apparently, the problem was I didn't do the unwritten quest in the proper freaking order. Sadly, it means loading an old save file and rebuilding everything I've done on Spectacle Island so far, which, sadly, is a lot of work and many hours. So, I may have finally found a solution to my problem. And I think that damned beacon is the root of it. Makes it easier to have a central hub that everyone goes to rather than manage a complex web of routes.īut in order to do this, I need a solution to the problem. What I'm hoping to fix with this is the fact that I can't send provisioners and settlers to the island to beef up it's population, 'cause my main plan is to have a ghoul/robot in every other settlement, and have them all go to Spectacle Island while storing all of my junk/resources/weapons in Spectacle. So I'm just gonna cover the place in turrets. It got attacked by Radscorpions this morning. Unless the crafty crustaceans possess some kind of jamming device.Īt this point I don't care about the beacon. Upon checking the beacon after an attack, it always seems to be in operation. Not just any old mirelurks either, but kings and razorclaws. I've been present at around half a dozen attacks on my Spectacle Island settlement, and they've all been made by mirelurks.
#Fo4 spectacle island cracked
That mirelurk repellent beacon isn't all it's cracked up to be.
#Fo4 spectacle island how to
Which really sucks, because I was planning on making Spectacle Island my new base of operations where all of my companions, power armor, weapons, and other stuff are stored.Īnyone have a tip on how to fix this? Is there a console code I can use to make the switch work and thus complete the signal part of the quest? Or am I boned and have to wait for a mod to fix this?Īny help, please? I really am tired of Boston Airport and my companions constantly spawning/ending up in the sealed room which has the parts of Liberty Prime. I can't move settlers, I cant send provisioners, and I can't dismiss companions via talking and send them to Spectacle. It kinda bugs my completionist mentality (not a strong one, but still.) that I haven't fixed the switch, and part of me is also worried this will open the way to Mirelurks constantly respawning and killing the piss out of my serfs settlers.īut the biggest problem is I can't send anyone there. I can build, and all is dandy.Įxcept it quite isn't. I then used a console command on the workbench (since the breaker still wouldn't work) to set it's ownership to me. So considering it took me 3 attempts to kill the Mirelurk Queen (and a 4th attempt where I accidentally MIRVed the ground too close to me), I finally had enough, and on my 5th time fighting (and 2nd time defeating) the Mirelurk Queen, I ran around the island and killed the rest of the a**hole mirelurks. I keep getting a "This breaker doesn't work" message or some such (can't remember exact wording), and this was preventing me from accessing the work bench. Namely, the second switch that turns on the mirelurk repellent beacon? Don't work. It's big, it's complex, has a few unique areas that adds a nice bit of flavor to what I can build around it.īut it's got some problems. Ok, so, I'm having a couple of different problems with my latest territory acquisition Spectacle Island.
